Personalised AI-Powered Training App
CLIENT
Bodybuild Pro
CONTRIBUTION
UX Research & Strategy
Competitor Audit / Benchmark
Design
YEAR
2024
Agile training analytics with AI
I realised the research, UX strategy and design for a connected body-building App, powered by AI to deliver a compelling experience, one of the feature functionalities included live body-form correction via wearable sensors and camera-tracking from a tablet or phone to provide instant feedback, analyzing every moment such as rotations, inclinations, acceleration vectors or velocities for every moment of a lift.
01
RESEARCH
Groundwork & Contextualization
Establishing the baseline for innovation was necessary, and a carefully designed research strategy ensured the collection of relevant data to drive innovation and avoid biases. Pre-arranged interviews with athletes, coaches, and gym owners while reading industry trends. I leveraged existing data in the user landscape to identify and audit best-in-class competitors.
4
Stakeholders Interviews
10
Customer Interviews
6
Workshops Facilitated
8
Competitors Audited
Competitor Audit & Benchmark
Secondary research on forums such as Reddit reddit.com/r/fitness and sources such as Dr Muscle and Bodybuilding.com helped to identify market trends, user preference patterns, and industry insights in the fitness app world.
I like to use a competition comparison chart when comparing indirect and direct competition. By analyzing the data this way, I can get a quick overview of the general market needs and wants.
Primary research interviews
Reaching out through Instagram we were able to interview both athletes, coaches and gym owners, through a series of qualitative and quantitative questions in a survey of only eight scripted questions, about their lifting experiences, exercise goals, existing routines, and "nice to haves".
@ben_lifts
02
RESEARCH SYNTHESIS
Insights & Opportunities
Working with an affinity map didn't provide an exhaustive list, yet it confirmed opportunities through challenges, leaderboards, and social engagement. It helped identify key features to align with user objectives with the big plus of including a virtual coach or AI trainer was the tips, encouragement, or warnings when consistency drops.
03
UX/ TRENDS & PATTERNS
Gamification to boost user engagement
After initial research studies, gamification elements in the challenges, achievements, and leaderboards were shown to boost user engagement. A gamified experience (with points and levels) and/or a more straightforward tracking system.
05
MVP & USERFLOWS
Mapping out key user flows
We set up a brainstorming session in FigJam and leveraged the integrated AI to frame discussions and create a mind map, which allowed us to synthesize our findings, identify the MVP, and map out key user flows. We began by focusing on core workout sessions, incentives, and social engagement to spark discussions and generate ideas.
08
ÉCRANS HAUTE FIDÉLITÉ
Key Takeaways
+ 33 (0) 6 62 81 69 54
penstar@email.com,
Orgeval, 78630, France
© | 2025